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Global Event Dispatcher System

The Global Event Dispatcher System manages and receives all events in your game, triggering scripts subscribed to the events you defined. It requires no new instances or setup in your scenes. Includes step-by-step documentation and easy-to-follow examples, so you can integrate it effortlessly into any project.

This package is clean, well-documented, and designed to be easily extended or integrated with your existing workflow. The current implementation has been tested thoroughly in commercial products and applications and has proven to be crucial for organizing large scalable projects. Implemented in Unity 6 and tested with versions down to 2022.3.25f.

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